The following account of the tactics of armored infantry was taken from a German training manual.
a. General
(1) Tanks
The rifle company transported in armored vehicles is a particularly strong unit in the attack
because of its mobility, high fire power, and armor protection. The latter makes it possible
to fight from the vehicles, but this is very rarely done. These units habitually dismount
and fight on foot. The armor protection permits them to approach the enemy closely before
dismounting. In view of its high allotment of heavy weapons, the company is able to carry out
independent tasks.
Its main role is cooperation with tank units in carrying out the following tasks:
(a) Quick mopping-up and consolidation of ground overrun by the tanks;
(b) Supporting the tank attack by overcoming nests of enemy resistance, removing
obstacles, and forming bridgeheads;
(c) Protection of assembly and bivouac areas.
b. Training
(1) Thorough training in fighting on foot must be given; at night, in all sorts of
weather and all seasons, and over diversified terrain.
(2) All types of firing, especially at snap targets, must be practiced with both rifles
and automatic arms, while the armored carrier is stationary and while it is in motion.
c. Fighting as Assault Troops
When the unit is used as assault troops, and also when fighting in woods, the weapons
carried by the squads should be mostly submachine guns with plenty of HE and smoke
grenades. Often only one machine gun will accompany the squad, but much extra
ammunition will be distributed among several riflemen. The assault squads can borrow
submachine gun, from the other squads. The heavy machine guns may go into action without
their heavy mounts, but the mount should always be available. Mortars, from the vicinity
of the carrier, coordinate their fire with that of the heavy machine guns.
d. The March
Over favorable terrain, an average speed of 15 mph can be maintained, with a maximum speed
of from 18 1/2 to 22 1/2 mph under favorable conditions. This would permit a
total of 90 to 120 miles per day. The interval between the point section and point platoon
is about a minute, and between the point platoon and the company, 2 minutes. Antitank
weapons, if carried, should be placed well forward, but other heavy weapons are normally
placed in the rear. The company commander, and the commanders and observers of the artillery
and heavy weapon units, usually travel behind the point platoon. Each platoon provides its
own flank guards. Every 2 hours, a 20-minute halt should be made for minor repairs
and refueling.
e. Fighting from the Carrier
The chief weapon in fighting from the carrier is the fixed (light) machine gun. Generally,
this will be fired during halts of 15 to 25 seconds.
f. Attack in Cooperation with Tanks
The company will usually follow close behind the tanks to mop up points of resistance the
tanks have by-passed. The leading troops will not dismount from their carrier, but will
leave the fighting on foot to the succeeding waves. Antitank guns, if allotted, protect
the flanks. Close contact will be maintained with the tanks ahead.
g. Pursuit
Close pursuit will be maintained, with every effort made to get behind and cut off the
enemy, but when doing this, care must be taken to avoid being flanked in turn.
h. Defense
In defense, the armored infantry provides the outguard.
i. Retreat
Against an enemy on foot, withdrawal is made under cover of the armored infantry, which
launches delaying counterattacks. Against an armored force, strong antitank fire must
be provided, with constant reconnaissance on the flanks.
j. Battle under Special Conditions
(1) Attacking Strong Prepared Positions
The first two of the four carriers of an assault platoon drive forward through gaps in
the minefields under cover of fire from the heavy weapons, directed at the casemates. They
take position at the rear of the enemy defense areas. Against enemy tanks, smoke is used.
In the third carrier is the assault platoon leader, with squads detailed to hack through
or blow out a lane in the wire. The fourth carrier, at 100 to 200 yards distance, follows
up with ammunition and equipment.
(2) Fighting for Rivers
A swift attack to cut fuse connections will often prevent the enemy from blowing up
bridges. If resistance is encountered, the patrols must report to the commanding
officer, who may decide to cross elsewhere by means of rubber boats, or
otherwise. Diversions should be practiced to draw the enemy away from the place of actual
crossing. As soon as a crossing is made, the armored infantry will protect the
bridgehead. Care must be used to prevent the dispersion of forces, and until a bridge is
built, personnel carriers remain under cover from possible artillery fire.
(3) Fighting in Darkness or Fog
Careful preparation is necessary. In order to maintain direction the attack is usually
made on foot along the lines of roads, streams, or ridges. Every effort is made to
keep the carriers well forward, but under cover, in case the fog lifts or daybreak comes.
(4) Fighting in Towns or Villages
As a rule, occupied towns are avoided. If necessary to attack them, setting fire to
buildings will assist in making a breach in the defenses, and the attack is then pushed
through courtyards and gardens rather than along streets.
(5) Fighting in Woods
Careful preparation and planning should be done when time permits. Where possible, the
woods are split into sectors and cleared in detail. The thicker the woods, the closer
must be the formations. Before crossing open spaces, close observation must be carried
out. Cunning and surprise are often more profitable than prepared assault. At nightfall, the
attack is broken off and the defense organized.
On the defensive, the position should be organized in depth well inside the edge of the
woods. Trails are cleared and marked for rapid communication within the position. Listening
posts near the edge of the woods keep the open country under observation; they are
frequently relieved.